![]() ![]() Annoyingly it doesn't seem like the remasters are as open to tweaking so I guess we just have to wait and hope there's some good patches. I really hope they can fix this, the atmosphere was kinda ruined in the opening swimming pool area without hearing the lovely echo of the music reverberating through the empty halls. The original did have some heavy reverb in parts but it felt right there, here I think you're correct in saying it's way too much (whenever it IS working). It feels like there's something wrong with the reverb volumes placed in the levels as well, since entering a different room after reverb is enabled makes it disappear again. Presumably it's trying to enable a different sound mix state so that UI sounds don't have reverb applied. Actually it seems like going in and out of ANY menu toggles reverb on or off. Every single time I use a vending machine this happens, it's like that just toggles it on. Originally posted by Aquarius:Regarding reverb, I load my game and nothing, but sometimes after I use a vending machine the effect is cranked to max and its awful. Will try and find one of the old fixes back when this was a relatively new problem with some WWise-powered games and report back, but if anyone finds a specific cause/fix, I'd be very appreciative if you'd share. Running the audio chipset with Windows generic drivers (hdaudio.sys), will try and update to Realtek's crappy ones, but expect nothing to change. UI supports 2 modes (Stretch or Centered) at these resolutions. Collection Patch 1 Released Octo(PC, BioShock and BioShock 2 Remastered) Fixes and features Field-Of-View is now adjustable from 75 to 130 in the Graphics Options Menu. Gigabyte P67A-UD3P-B3 (has a Realtek ALC889 chipset) Added BioShock 2 and Minerva's Den to Steam. I honestly wish I could get 'new game plus' or FOV slider or whatever PS3 Exclusive content this remastered has on original and give middle finger to this port. It still an absolute dumpster fire of a port. This aint your 'The Elves and the Shoemaker Fairy Tales' fam. For anybody out there actively trying to fix this, my specs are: remaster/port dont fix itself 'magically' over the years. Plenty of people run games on onboard audio chips and statistically speaking, most of them are from Realtek. Enabled/disabled reverb, have yet to dive into INI's but to be quite honest, I really shouldn't have to. I'm running a 2.1 speaker setup on a Realtek onboard soundchip, checked multiple speaker setups in the game to see if one would "take" but none seem to work (not even mono). Turning Delta so the source of the audio is directly to my sides or back changes the volume somewhat, sometimes for the better, usually for the worse. ![]() A splicer's regular speaking voice from across an enormous hallway sounds as if he's screaming into my ear, but once he runs up next to me and fires his weapon a soft, almost unhearable and disappointing "pop" comes out. The stereo mix is a total disaster on my setup. Guess the old bugs return with the remaster. ![]()
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